Game Developer · Freelance & Full-time · Lyon

FR · EN
Photo of Fergal Mechin, freelance game developer

Fergal MECHIN

Game developer specialising in Unity & C#, also comfortable with Unreal Engine (Blueprint & C++). From gameplay to tooling, from prototype to production.

Networking Netcode for GameObjects Photon Fusion
Porting Nintendo Switch PlayStation Xbox Steam Mobile

Currently working on two projects — more details coming soon.

Estimate your project

Rates in EUR · French market reference

Calculate from dates

Day rate 420 € 60 €/h
Project total 9 800 €
Discuss your project

Every project is unique. Let's talk about your needs to put together a tailored quote.

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Portfolio

Gameplay
programmer,
& instructor.

Freelance developer specialising in Unity / C#, also comfortable with Unreal Engine (Blueprint & C++), and instructor at Ynov Campus Lyon & Connect. From gameplay to multiplayer networking, through tool development and multi-platform porting, I enjoy working on everything that makes a game tick and fun to play.

Before going freelance, I spent five years at Breakfirst Games, contributing to over ten shipped titles across all platforms (PC, consoles, mobile). I also handled the mobile port of Slime Rancher at Old Skull Games.

I studied at Lyon Ynov Campus (Master's in Game Programming) and IUT Lyon 1, La Doua (Computer Science degree).

+5yrs
in studio
+10games
shipped
+5platforms
Switch, PS, Xbox, Steam, Mobile
▶ See how I work

IN PRACTICE

A code deep-dive

A real working session: architecture, instincts, technical decisions. Not a tutorial, not a pitch. Just how I code.

Core Skills

Networking

  • Netcode for GameObjects
  • Photon Fusion
  • Custom or framework-based
Astral multiplayer gameplay demo — 1v1 sword combat with Photon Fusion

Tools

  • Editor Tools
  • Custom Inspector

Systems

  • Generic & scalable systems
  • ECS (Data-Oriented Paradigm)
  • AI (Behaviour Trees, sensors…)
  • Data handling

Porting

  • Platform API integration & related adaptations
  • Control scheme adaptation
  • Gameplay updates
Nintendo Switch PlayStation 4 & 5 Xbox One & Series X Steam Mobile

Producing

  • Pre-production
  • Planning & budgeting
  • Daily tracking
  • Strategic decisions

Experience

01

Education

2021 — 2023

Lyon Ynov Campus — Mastère Game Programming

Specialisation in game programming. In-depth study of software architecture, AI, networking and Unity/C# development.

2020 — 2021

Isitech

Software development training, transitioning towards game programming specialisation.

2018 — 2020

IUT Informatique — Lyon 1, La Doua

General computer science. This is when I started developing video games.

02

Breakfirst

2020 — 2025

Gameplay Developer — Breakfirst Games

Independent studio where every decision matters. I contributed to shipping 10+ games across all major consoles. Gameplay, AI, game systems, multi-platform porting and internal tools.

+10 shipped titles All consoles Gameplay & Systems Porting
Compilation of games developed at Breakfirst Games — multi-platform gameplay
03

Freelance

Currently
2025 — Present

Freelance Developer — Unity / C#

Consulting and hands-on support for studios. From game design to porting, prototyping and optimisation. Notable engagement at Old Skull Games for the mobile port of Slime Rancher on Unity.

Old Skull Games Mobile porting Consulting
2025 — Present

Instructor — Ynov Campus Lyon & Connect

Teaching game programming. Student supervision and mentoring during Game Jams. Organising national jams bringing together students and industry professionals.

Game Programming Mentoring Game Jams

Selected Projects

1v1 Arena · Multiplayer

Astral

Low-poly 1v1 sword-fighting arena game. Challenge your opponent online in fast, precise duels.

UnityC#Photon FusionMultiplayer
Strategy · Game Jam GMTK 2022

Dice Rumble

A turn-based chess-like strategy game with dice. Manage your moves to defeat your opponents. Playable in the browser.

UnityC#StratégieBrowser
Roguelike · Action

Rifts Traveler

Explore diverse worlds in this action roguelike. Explore, fight and survive. Playable in the browser.

UnityC#RoguelikeBrowser
RPG · Personal Project

Save the Neighborwood

A full RPG built as my first steps in game development. Procedural dungeon generation, AI, combat with three weapon types, levelling, escalating dungeons, inventory, audio, localisation, save system and more.

UnityC#ProcgenIARPG
Survival

ElementalMagicians

A cooperative dungeon survival game. Reunite with your wizard allies and combine elemental powers to escape.

UnityC#Survival
Party Game · Local Multiplayer

The Last Supermarket Before Apocalypse

1 to 4 player local party game set in a supermarket. The apocalypse is coming — every man for himself!

UnityC#Action1-4 joueurs
Action

SmoothiesFarm

An action game about running a smoothie farm. Harvest, blend and serve at full speed!

UnityC#Action
Game Jam · Confiture de Jeux 2023.1

Panic Lab Alert

Made during the Confiture de Jeux 2023.1 Game Jam. Playable directly in the browser.

UnityC#Game JamBrowser
Puzzle

Tuuka

A mysterious adventure puzzle game. Set out to discover the legendary creature Tuuka…

UnityC#Puzzle

Frequently Asked Questions

What type of work do you take on?

I work on gameplay programming, multiplayer networking (Photon Fusion, Netcode for GameObjects), Unity tooling (Editor Tools, Custom Inspectors), multi-platform porting (PC, consoles, mobile) and producing (planning, budgeting, follow-up). I can join a team for support or work independently on a prototype or a port.

What are your rates?

My day rate ranges from €330 to €450 depending on project length — the longer the project, the lower the daily rate. Use the estimator at the top of the page for a quick indicative quote (rates in EUR, French market reference). For fixed-price projects, I provide a custom quote after a call.

Remote or on-site?

Both. I am based in Lyon, France, and available on-site in the greater Lyon area. I also work fully remote for studios anywhere in France or internationally.

What is your background?

I spent five years at Breakfirst Games contributing to 10+ shipped titles across all platforms (PC, PlayStation, Xbox, Nintendo Switch, mobile). I also handled the mobile port of Slime Rancher at Old Skull Games. I also teach game programming at Ynov Campus Lyon & Connect.

Are you currently available?

Yes, I am available for new projects. Feel free to get in touch to discuss your project. I usually reply within 24h.

Are you open to full-time employment?

Yes. Alongside my freelance activity, I am open to joining a team full-time as a gameplay programmer or lead programmer. I am looking for a studio with ambitious projects, a solid technical team, and a culture that values code quality as much as game feel. Based in Lyon, available on-site or remote.

Let's Work Together

Available for freelance projects in gameplay programming, networking, tools & editor, porting and producing — and open to a full-time position at a studio looking for an experienced gameplay programmer.

Based in Lyon, France, available on-site or remote. Don't hesitate to reach out by email or LinkedIn.