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Game Developer · Freelance & Full-time · Lyon
Fergal MECHIN
Game developer specialising in Unity & C#, also comfortable with Unreal Engine (Blueprint & C++). From gameplay to tooling, from prototype to production.
Portfolio
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Slime Rancher — Mobile Port
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Sheep & Socks
King of Tokyo
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40 Sports Games in 1
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Fort Boyard — Les défis du Père Fouras
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34 Sports Games — World Edition
Arcade Game Zone
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30 Sport Games in 1
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Instant Sports All-Stars
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Instant Sports Paradise
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Instant Sports Winter Games
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Instant Sports Summer Games
Freelance developer specialising in Unity / C#, also comfortable with Unreal Engine (Blueprint & C++), and instructor at Ynov Campus Lyon & Connect. From gameplay to multiplayer networking, through tool development and multi-platform porting, I enjoy working on everything that makes a game tick and fun to play.
Before going freelance, I spent five years at Breakfirst Games, contributing to over ten shipped titles across all platforms (PC, consoles, mobile). I also handled the mobile port of Slime Rancher at Old Skull Games.
I studied at Lyon Ynov Campus (Master's in Game Programming) and IUT Lyon 1, La Doua (Computer Science degree).
- +5yrs
- in studio
- +10games
- shipped
- +5platforms
- Switch, PS, Xbox, Steam, Mobile
IN PRACTICE
A code deep-dive
A real working session: architecture, instincts, technical decisions. Not a tutorial, not a pitch. Just how I code.
Core Skills
Networking
- Netcode for GameObjects
- Photon Fusion
- Custom or framework-based
Tools
- Editor Tools
- Custom Inspector
Systems
- Generic & scalable systems
- ECS (Data-Oriented Paradigm)
- AI (Behaviour Trees, sensors…)
- Data handling
Porting
- Platform API integration & related adaptations
- Control scheme adaptation
- Gameplay updates
Producing
- Pre-production
- Planning & budgeting
- Daily tracking
- Strategic decisions
Experience
Education
Lyon Ynov Campus — Mastère Game Programming
Specialisation in game programming. In-depth study of software architecture, AI, networking and Unity/C# development.
Isitech
Software development training, transitioning towards game programming specialisation.
IUT Informatique — Lyon 1, La Doua
General computer science. This is when I started developing video games.
Breakfirst
Gameplay Developer — Breakfirst Games
Independent studio where every decision matters. I contributed to shipping 10+ games across all major consoles. Gameplay, AI, game systems, multi-platform porting and internal tools.
Freelance
CurrentlyFreelance Developer — Unity / C#
Consulting and hands-on support for studios. From game design to porting, prototyping and optimisation. Notable engagement at Old Skull Games for the mobile port of Slime Rancher on Unity.
Instructor — Ynov Campus Lyon & Connect
Teaching game programming. Student supervision and mentoring during Game Jams. Organising national jams bringing together students and industry professionals.
Selected Projects
Beep Boop In Space
A space action game where risk-taking is key — be fast, take risks… but not too many!
Astral
Low-poly 1v1 sword-fighting arena game. Challenge your opponent online in fast, precise duels.
Dice Rumble
A turn-based chess-like strategy game with dice. Manage your moves to defeat your opponents. Playable in the browser.
Rifts Traveler
Explore diverse worlds in this action roguelike. Explore, fight and survive. Playable in the browser.
Save the Neighborwood
A full RPG built as my first steps in game development. Procedural dungeon generation, AI, combat with three weapon types, levelling, escalating dungeons, inventory, audio, localisation, save system and more.
ElementalMagicians
A cooperative dungeon survival game. Reunite with your wizard allies and combine elemental powers to escape.
The Last Supermarket Before Apocalypse
1 to 4 player local party game set in a supermarket. The apocalypse is coming — every man for himself!
SmoothiesFarm
An action game about running a smoothie farm. Harvest, blend and serve at full speed!
Panic Lab Alert
Made during the Confiture de Jeux 2023.1 Game Jam. Playable directly in the browser.
Tuuka
A mysterious adventure puzzle game. Set out to discover the legendary creature Tuuka…
Frequently Asked Questions
What type of work do you take on?
I work on gameplay programming, multiplayer networking (Photon Fusion, Netcode for GameObjects), Unity tooling (Editor Tools, Custom Inspectors), multi-platform porting (PC, consoles, mobile) and producing (planning, budgeting, follow-up). I can join a team for support or work independently on a prototype or a port.
What are your rates?
My day rate ranges from €330 to €450 depending on project length — the longer the project, the lower the daily rate. Use the estimator at the top of the page for a quick indicative quote (rates in EUR, French market reference). For fixed-price projects, I provide a custom quote after a call.
Remote or on-site?
Both. I am based in Lyon, France, and available on-site in the greater Lyon area. I also work fully remote for studios anywhere in France or internationally.
What is your background?
I spent five years at Breakfirst Games contributing to 10+ shipped titles across all platforms (PC, PlayStation, Xbox, Nintendo Switch, mobile). I also handled the mobile port of Slime Rancher at Old Skull Games. I also teach game programming at Ynov Campus Lyon & Connect.
Are you currently available?
Yes, I am available for new projects. Feel free to get in touch to discuss your project. I usually reply within 24h.
Are you open to full-time employment?
Yes. Alongside my freelance activity, I am open to joining a team full-time as a gameplay programmer or lead programmer. I am looking for a studio with ambitious projects, a solid technical team, and a culture that values code quality as much as game feel. Based in Lyon, available on-site or remote.
Let's Work Together
Available for freelance projects in gameplay programming, networking, tools & editor, porting and producing — and open to a full-time position at a studio looking for an experienced gameplay programmer.
Based in Lyon, France, available on-site or remote. Don't hesitate to reach out by email or LinkedIn.